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- 24th January 1998
- ===================================================================
- Title : Grenade Fort
- Filename : grenfort.bsp
- Author : {CIA}@$$ KIKR
- E-Mail : deli815@ponyexpress.net
- Description : Like Grenade launchers? Like dark places? Like
- machine guns? Like strobe lights? You'll probably
- like this map.
- Additional Credits to : ID for Quake and Quake2.
- Matt Tagliaferri for QED2
- Ryan Feltrin (Ridah) for the bots I used
- to test my map
-
- ================================================================
- * Play Information *
-
- Single Player : Yea, but it's boring as hell, with no bad guys or
- exits (not ment to be single player)
- Cooperative : See above
- Deathmatch : HELL YEA (I recommend 5 to 20 players)
- Difficulty Settings : Nope
- New Sounds : Sorry
- New Graphics : You wish
- New DLL : Uh, no.
- Demos Replaced : Nope
-
- * Construction *
-
- Base : My own house (seriously)
- Editor(s) used : QED 2
- Known Bugs : None
- Build Time : 2 weeks (I keep changing the damn thing)
-
- Compile machine : Pentium II 300/64Mb RAM
- QBSP3 Time : 10 seconds
- QRAD3 Time : 236 seconds
- QVIS3 Time : 2586 seconds
-
- * Other Info *
-
- Okay, lets see, so much to say. First off, this is based ROUGHLY on my
- house, but I took out 4 of the bathrooms, 2 rooms from upstairs, the
- breakfast room, I changed the guest bathroom into an exit, and I also
- took out the garage. The only furniture I put in was the tall lamp and
- desk in the office (by the front door). I changed a bunch of other shit
- too, in order to make it more "Quakish" (ex. I took the walls/railing off
- the upstairs balchonys so you can shoot grenades down better).
-
- Unless I recieve a LOT of mail, and my map is played on a LOT of servers,
- you can forget me updating this map. (That's my little plea for attention).
- If you have problems with flashing lights (I think it's called epilepsy or
- something like that) DON'T EVEN WATCH THIS MAP BE PLAYED. I've got colored
- strobe lights, throbbing lights, flashing lights, ect.
-
- Yea, this maps got a BFG. Usually, any map with a BFG sucks because of the
- BFG. Well, this map is so small, and the BFG is so difficult to get
- (expecially if you have a high ping), and the spot is so exposed, that I
- don't think it ruins the map. You have to get the gun agian every time
- you want more ammo, so the gun itself is the only ammo in the level. If
- some smartass just camps on the little platform that holds upt the gun,
- just get the chainguns that are under the platform, go up the stairs,
- and drill his ass with lead until he either dies or jumps off the
- platform.
-
- I've NEVER had a chance to test this map on the internet. Seeing how it's
- only a multi-player map, this posed a problem. Luckily, Ryan Feltrin
- (aka Ridah) made some groovey bots that can dynamically learn levels.
- Thanks to his bots, I was able to test how th map would work out. The bots
- are actually responsible for me changing some things:
-
-
- 1. I origionally had all the spawn spots outside. Unfortunatly, the second
- the bots see each other, they start fighting. For that reason, none of them
- ever came into the fortress. So, I moved all the spawn spots into the
- fortress, and after some testing like that, I decided to leave them
- there.
-
- 2. When I started, the map had ONLY grenade launchers. I relized how much this
- would suck to the people on the first floor. No one would come inside. I
- stuffed in a DB shotgun, 3 chainguns, a rocket launcher, even a big ass
- BFG10k.
-
- 3. You'll notice that my map has a TON of good sniping points. I thought of
- putting a rail cannon on the second level, but after giving it some thought,
- I relized that this would ruin the level for people like me with high pings.
-
- 4. In the beginning, the front door (the one into the big area with stairs
- and a chandalier) was the only door. I soon relized after an hour or two with
- the bots, that it was simply to damn hard to get in. So, I stuck 2 more
- doors to the building.
-
- 5. The outside was so freaking dark, that whenever I fought with the bots
- outside, I'd often get telefreagged when I got cornered (the spawn spots
- outside are in the corners). So, I made the ones outside float 3 feet off
- the ground, so you can't accidently step on them.
-
-
- So special thanks go to Ridah, because with out his bots, my level wouldn't
- be half of what it is now.
-
- Enjoy the level, and mail me your opinion. (PLEASE!)
-
- * Copyright / Permissions *
-
- Hell, since I'm just some looser with good computer skills trying to
- get some attention, do whatever you want with this map.
-